An Example Game With Notation

Learn all about playing Capablanca chess on a 100-square board (Capa's original concept), and post your rules questions and strategy ideas here.
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Relayer
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An Example Game With Notation

Post by Relayer » Thu Sep 28, 2017 1:36 pm

The following game illustrates some of the moves available in Capa 100 Chess as well as a few points in how to take notation.

First, the starting position:
Start Position.png
1. e5 g6

Note that each pawn can move up to three squares on its first move. When taking notation, if there is no piece indicated (via a capital letter before the square) then a pawn moved to the square in question.

2. Nh3 d7

The knight is indicated with the "N" since "K" is reserved for the King.

3. i3 f6
4. Cf3


The Chancellor is indicated with the letter "C" and is allowed to jump like a knight *when moving like a knight* -- so, the moves Cf3 and Ce2 were possible, but not the move Cg3 or Cg4 (and so forth) since it cannot jump over pawns while moving as a Rook.

4. ... Ag7

The same is true for the Archbishop -- in this position the Archbishop can move anywhere along the j4-d10 diagonal, but cannot move to b8 or a7 since it would be jumping over a pawn while moving like a Bishop. In addition, the Archbishop could of course move to the squares c8, e8, and f9.

5. Bi2 Cf8

This is how your board should now look:
Example move 5.png
6. O-O

This indicates castling to the kingside; White moves her King from f1 to i1 and jumps the Rook over to h1.

6. ... fxe5

When a pawn makes a capture, the file the pawn moves from precedes the "x" indicating a capture, followed by the destination square. In some forms of notation the "x" is omitted, but I personally prefer leaving in the "x" for clarity.

7. d5 exd4 e.p.

For an en passant capture, the notation is the same as for a normal pawn capture, with the "e.p." at the end showing that the pawn being captured is not actually located on the destination square.

8. Bi7+

The "+" at the end of the move indicates a "check" to the opposing King.

8. ... Nh8
9. Qa5+ d8
10. Ng5 Nc8

Example move 10.png
11. Ne6

The reports of Knights being underpowered on a 10x10 board seem greatly exaggerated....

11. ... Cxf3
12. Axf3 Af9
13. Axd4 Qe9
14. Nc3 Bf7
15. Ne4 O-O-O


This indicates castling to the queenside; Black moves his King from f10 to c10 and jumps his Rook over to d10
Example move 15.png
16. Rhb1

Note that because more that one Rook could move to b1, the file from which the Rook moved (h) precedes the square to which the Rook moved.

16. ... Bg9
17. N4g5


Again, because more than one Knight could move to g5, which Knight moved to the square must be indicated. Because both Knights also started on the same file, the rank from which the Knight moved (4) precedes the square to which the Knight moved.

17. ... Bg8
18. b5 d7
19. Nc7 Rjf10
20. c5 Ad8

Example move 20.png
21. b6 Ab7
22. Qa4 Ac6
23. Axc6 dxc6
24. Bxc8 bxc8
25. Qa8+ Kb10
26. Qb9#

Example move 26.png
The "#" symbol can be used for checkmate. An alternate method is to simply type the word "mate" after the move.

As you can see, the game of chess on a 10x10 board is full of creative possibilities!

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